making a better space sim

this is what freelancer could--and should--have been. the one thing that it seems to be lacking is multiplayer, but i may not have been looking hard enough for that info. being able to build and control a fleet = cool. being able to destroy space stations, and then have the AI build new ones = very cool. the story line sounds fairly cool, but i haven't played any of the games that came earlier in the series, so i'm probably not getting the full experience. i can't officially recommend it since i haven't actually played it yet, but if i have any money left after buying books this fall, i think i'm going to pick up a copy.